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Xenos

Maynarkh Dynasty

The Flayer-Cursed · Mother of Oblivion's Host

Maynarkh Dynasty — Xenos

XENOS · NECRON · DYNASTY

Class
Necron Dynasty · the Silent King's executioners
Phaerakh
Xun'bakyr, the Mother of Oblivion
Field-Lord
Maktlan Kutlakh, warlord of the Orpheus campaign
Affliction
The Flayer's Curse · descent into Flayed Ones
Status
Slow-waking · its few risings catastrophic (the Fall of Orpheus)

The Hidden Executioners

The Maynarkh were never meant to be seen. During biotransference the Silent King wrote command protocols deep into the dynasty and bound it to his will, making it his personal instrument of slaughter, the hand he reached for when something needed to be unmade. Their tomb worlds were concealed not only from living eyes but from the other Necron dynasties, sunk into hiding and ringed with solar manipulator arrays and hyperspatial flux generators that kept them out of harm's way through the long dark. The Maynarkh are the part of the Necron story the rest of the species would rather forget, an executioner's blade laid aside and not destroyed, waiting in a vault no one was ever supposed to find.

The Flayer's Curse

It was the Maynarkh who killed the C'tan Llandu'gor, the Flayer, shattering the star-god as their masters had ordered. But Llandu'gor did not die clean. With his last malice he poured his own bottomless hunger for living flesh into the warriors who slew him, and so the first cases of the Flayer's Curse appeared in the courts of the Maynarkh and nowhere else. It is a sickness of the mind dressed as a sickness of the body: an afflicted Necron comes to believe it can clothe its cold metal in stolen skin and be warm and alive again, and so it drapes itself in the flayed hides of its victims. The dynasty that destroyed a god carried the god's curse home, and it has festered there ever since.

The Embrace of Nothing

When the Maynarkh wake, they wake wrong. Many emerge from stasis only to twist within moments into Flayed Ones, gibbering wretches draped in gore. Hundreds of thousands more rise unchanged in body but not in spirit, possessed of an unnatural lust for destruction and bloodshed that no order can fully restrain. Worst of all is the knowledge those unaltered ones carry: that the Curse is patient, and that they too will one day fall to it, every last one of them, until the whole dynasty is nothing but savage flayed things in stolen skins. Faced with that certainty the Maynarkh have embraced a cold nihilism and a hatred of all life, and they make war less to win than to drag the galaxy down into the oblivion they cannot escape.

The Fall of Orpheus

When the Maynarkh finally stirred against the Orpheus Sector, the result was annihilation at a pace the Imperium could scarcely comprehend. Led in the field by the warlord Maktlan Kutlakh and ruled by Phaerakh Xun'bakyr, the Mother of Oblivion, the first Necron dynasty known to be commanded by a queen rather than a king, they brought down half an Imperial sector and broke the Angels Revenant, an entire Space Marine Chapter, inside a hundred days. They destroyed most of the sector fleet in a single battle, put whole worlds and moons to Exterminatus, and seized the planetary governor of Orpheus itself and drove him to madness with no one any the wiser. It was not a campaign. It was an erasure, methodical and total.

Against the Galaxy

Among Necrons, the Maynarkh are an embarrassment and a warning, a dynasty the Silent King forged as a weapon and the Flayer turned into a plague. They keep no alliances and seek no empire, because they expect no future; their hidden worlds and their queen's cold legions exist now only to spread the ruin already eating them from within. To the Imperium they are among the most savage horrors the xenos has ever loosed, the proof that even the patient, calculating Necrons can be hollowed out into something that wants only an ending. Where other dynasties wage war to reclaim a galaxy, the Maynarkh wage it to make sure no one else can have one either.

The Reluctant Sleeper

Unlike the swift-rousing Sautekh, the Maynarkh wake slowly and rarely, and the galaxy is the safer for it, because every one of their risings has been a catastrophe. The Fall of Orpheus was the work of only a fraction of the dynasty's strength, and far greater tombs still slumber, sealed behind their solar arrays and flux generators in places the Necrons themselves have lost track of. As the wider species stirs under the returned Silent King, the question that haunts both the Imperium and the Necrons is what happens if the Mother of Oblivion's full host ever truly wakes, a Flayer-cursed dynasty with no reason left to spare anything, set loose upon a galaxy already at war on every front.

See also

Sources

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